Dynamics parameters
(→Linear) |
(→Angular) |
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==== Angular ==== | ==== Angular ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | vector | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | False | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | Initial angular velocity of the current object at the start of the simulation. Setting these attributes will give the mesh some spin which can add more natural realism to your simulation. | ||
+ | |} | ||
+ | |||
= Energy dissipation = | = Energy dissipation = | ||
==== Restitution ==== | ==== Restitution ==== |
Revision as of 22:34, 8 July 2012
Contents |
Active
type | bool |
---|---|
default | True |
Simulates the motion of the body; otherwise the body acts as a passive collision object. |
Deformable
type | bool |
---|---|
default | False |
Track the shape deformation of passive (collision) objects. |
Active on break
type | enum |
---|---|
default | off |
indices | off : all fragments : paint/localized only |
Normally when an object is connected to a simulator it reacts to gravity the moment the simulation begins.
all fragments animated example
localized mesh with Active on break set to all fragments animated example |
Mass
type | float |
---|---|
default | 1.000 |
Mass of the current object. |
Initial velocity
Linear
type | vector |
---|---|
default | 0.000 0.000 0.000 |
Initial velocity of the current object at the start of the simulation. |
Angular
type | vector |
---|---|
default | False |
Initial angular velocity of the current object at the start of the simulation. Setting these attributes will give the mesh some spin which can add more natural realism to your simulation. |