Dynamics parameters
From Fracture FX
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− | When an object has its [[Dynamics_parameters#Active|Active]] attribute turned off it will not react to gravity. Even at collision time the fragments will generate but not react dynamically. | + | When an object has its [[Dynamics_parameters#Active|Active]] attribute turned off it will not react to gravity. Even at collision time the fragments will generate but not react dynamically and the colliding object will simply bounce off. |
[[File:Object properties active off.gif|200px]] | [[File:Object properties active off.gif|200px]] | ||
− | Setting this attribute to "all fragments" will cause all the generated fragments to react dynamically upon collision. | + | Setting this attribute to "all fragments" will cause all the generated fragments to react dynamically upon collision (click on the preview below to more clearly see the fragments responding to the collision). |
[[File:Object properties active on break fragments.gif|200px]] | [[File:Object properties active on break fragments.gif|200px]] |
Revision as of 22:06, 8 July 2012
Contents |
Active
type | bool |
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default | True |
Simulates the motion of the body; otherwise the body acts as a passive collision object. |
Deformable
type | bool |
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default | False |
Track the shape deformation of passive (collision) objects. |
Active on break
type | enum |
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default | off |
indices | off : all fragments : paint/localized only |
When Active is off this attribute can be set to determine if the mesh can be set to active during a simulation. Normally when an object is connected to a simulator it reacts to gravity the moment the simulation begins.
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