Dynamics parameters

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m (Active on break)
m (Active on break)
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| When [[Dynamics_parameters#Active|Active]] is off this attribute can be set to determine if the mesh can be set to active during a simulation. Normally when an object is connected to a simulator it reacts to gravity the moment the simulation begins.
 
| When [[Dynamics_parameters#Active|Active]] is off this attribute can be set to determine if the mesh can be set to active during a simulation. Normally when an object is connected to a simulator it reacts to gravity the moment the simulation begins.
  
[[File:Object properties active on.gif|200px]]
+
[[:File:Object properties active on.gif|animated example]]
  
  
 
When an object has its [[Dynamics_parameters#Active|Active]] attribute turned off it will not react to gravity. Even at collision time the fragments will generate but not react dynamically and the colliding object will simply bounce off.
 
When an object has its [[Dynamics_parameters#Active|Active]] attribute turned off it will not react to gravity. Even at collision time the fragments will generate but not react dynamically and the colliding object will simply bounce off.
  
[[File:Object properties active off.gif|200px]]
+
[[:File:Object properties active off.gif|animated example]]
  
  
Setting this attribute to "all fragments" will cause all the generated fragments to react dynamically upon collision (click on the preview below to more clearly see the fragments responding to the collision).
+
Setting this attribute to "all fragments" will cause all the generated fragments to react dynamically upon collision.
  
[[File:Object properties active on break fragments.gif|200px]]
+
[[:File:Object properties active on break fragments.gif|animated example]]
 
|}
 
|}
  

Revision as of 22:11, 8 July 2012

Contents

Active

type bool
default True
Simulates the motion of the body; otherwise the body acts as a passive collision object.

Deformable

type bool
default False
Track the shape deformation of passive (collision) objects.

Active on break

type enum
default off
indices off : all fragments : paint/localized only
When Active is off this attribute can be set to determine if the mesh can be set to active during a simulation. Normally when an object is connected to a simulator it reacts to gravity the moment the simulation begins.

animated example


When an object has its Active attribute turned off it will not react to gravity. Even at collision time the fragments will generate but not react dynamically and the colliding object will simply bounce off.

animated example


Setting this attribute to "all fragments" will cause all the generated fragments to react dynamically upon collision.

animated example

Mass

Initial velocity

Linear

Angular

Energy dissipation

Restitution

Friction

Linear damping

Angular damping

Fields

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