Dynamics parameters
m (→Active on break) |
(→Active on break) |
||
Line 38: | Line 38: | ||
|- | |- | ||
! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | | + | | Normally when an object is connected to a simulator it reacts to gravity the moment the simulation begins. |
− | [[:File:Object properties active on.gif|animated example]] | + | [[:File:Object properties active on.gif|Active on animated example]] |
When an object has its [[Dynamics_parameters#Active|Active]] attribute turned off it will not react to gravity. Even at collision time the fragments will generate but not react dynamically and the colliding object will simply bounce off. | When an object has its [[Dynamics_parameters#Active|Active]] attribute turned off it will not react to gravity. Even at collision time the fragments will generate but not react dynamically and the colliding object will simply bounce off. | ||
− | [[:File:Object properties active off.gif|animated example]] | + | [[:File:Object properties active off.gif|Active off animated example]] |
Setting this attribute to "all fragments" will cause all the generated fragments to react dynamically upon collision. | Setting this attribute to "all fragments" will cause all the generated fragments to react dynamically upon collision. | ||
− | [[:File:Object properties active on break fragments.gif|animated example]] | + | [[:File:Object properties active on break fragments.gif|all fragments animated example]] |
The third option, localized, applies to a connected node that has a localized paint map applied to it. | The third option, localized, applies to a connected node that has a localized paint map applied to it. | ||
− | [[:File:Object properties active on break localized.gif|animated example]] | + | |
+ | [[:File:Object properties active on break localized.gif|localized animated example]] | ||
A common mistake that is made is to set a node with a node with a localized paint map to "all fragments". This causes the entire mesh, not just the localized geometry, to react upon a collision event. In the animated example below you will see that the entire mesh begins to fall once the collision happens. | A common mistake that is made is to set a node with a node with a localized paint map to "all fragments". This causes the entire mesh, not just the localized geometry, to react upon a collision event. In the animated example below you will see that the entire mesh begins to fall once the collision happens. | ||
− | [[:File:Object properties active on break localized mistake.gif|animated example]] | + | [[:File:Object properties active on break localized mistake.gif|localized mesh with Active on break set to all fragments animated example]] |
|} | |} | ||
Revision as of 22:21, 8 July 2012
Contents |
Active
type | bool |
---|---|
default | True |
Simulates the motion of the body; otherwise the body acts as a passive collision object. |
Deformable
type | bool |
---|---|
default | False |
Track the shape deformation of passive (collision) objects. |
Active on break
type | enum |
---|---|
default | off |
indices | off : all fragments : paint/localized only |
Normally when an object is connected to a simulator it reacts to gravity the moment the simulation begins.
all fragments animated example
localized mesh with Active on break set to all fragments animated example |