Filters

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(trigger filter)
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Filters are logical tests applied to one or both of the rigid bodies in a colliding pair, used to describe conditions that must be satisied in order for a collision event to be triggered. All filters must evaluate to true for the event to be triggered and the script to execute.
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= trigger filter =
 
= trigger filter =
 
Allow a rigid body to participate in this event either repeatedly or only once.
 
Allow a rigid body to participate in this event either repeatedly or only once.

Revision as of 03:57, 17 July 2012

Filters are logical tests applied to one or both of the rigid bodies in a colliding pair, used to describe conditions that must be satisied in order for a collision event to be triggered. All filters must evaluate to true for the event to be triggered and the script to execute.


Contents

trigger filter

Allow a rigid body to participate in this event either repeatedly or only once.

Trigger filter.png

type enum
default repeated
indices once : repeated
Limit the number of times this event may be triggered for each object. Requires the script to set "trigger:"+$thisPlug.

chance filter

Chance filter.png

DG filter

Dg filter.png

object filter

Object filter.png

object_set filter

Object set filter.png

difference filter

Difference filter.png

time filter

Time filter.png

contact filter

Contact filter.png

data filter

Data filter.png

ground_plane filter

Ground plane filter.png

size filter

Size filter.png

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