Filters
From Fracture FX
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+ | Filters are logical tests applied to one or both of the rigid bodies in a colliding pair, used to describe conditions that must be satisied in order for a collision event to be triggered. All filters must evaluate to true for the event to be triggered and the script to execute. | ||
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= trigger filter = | = trigger filter = | ||
Allow a rigid body to participate in this event either repeatedly or only once. | Allow a rigid body to participate in this event either repeatedly or only once. |
Revision as of 03:57, 17 July 2012
Filters are logical tests applied to one or both of the rigid bodies in a colliding pair, used to describe conditions that must be satisied in order for a collision event to be triggered. All filters must evaluate to true for the event to be triggered and the script to execute.
Contents |
trigger filter
Allow a rigid body to participate in this event either repeatedly or only once.
type | enum |
---|---|
default | repeated |
indices | once : repeated |
Limit the number of times this event may be triggered for each object. Requires the script to set "trigger:"+$thisPlug. |