http://wiki.fracture-fx.com/index.php?title=FxBreakGeometry&feed=atom&action=historyFxBreakGeometry - Revision history2024-03-28T23:21:51ZRevision history for this page on the wikiMediaWiki 1.19.0http://wiki.fracture-fx.com/index.php?title=FxBreakGeometry&diff=646&oldid=prevEd at 04:24, 30 July 20122012-07-30T04:24:26Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>The particle node is what represents the point cloud that is used by the [[Voronoi_Attributes|voronoi]] algorithm to generate the fragments. [[Voronoi_Attributes|Voronoi]] is the default</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>The particle node is what represents the point cloud that is used by the [[Voronoi_Attributes|voronoi]] algorithm to generate the fragments. [[Voronoi_Attributes|Voronoi]] is the default <ins class="diffchange diffchange-inline">[[Break_properties#Fragments|fragment option]]. Though accessible in the basic Maya Attribute Editor the attributes are also, and is recommended, cab be accessed from the </ins>[[Break_properties|Break properties]] <ins class="diffchange diffchange-inline">panel found in the [[Inputs]] tab.</ins></div></td></tr>
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</table>Edhttp://wiki.fracture-fx.com/index.php?title=FxBreakGeometry&diff=642&oldid=prevEd: Created page with "A fxBreakGeometry node is generated when a user selects one or more mesh nodes and from the Fracture menu clicks: Fracture > Break selected. A fxBreakGeometry is created for e..."2012-07-30T04:17:53Z<p>Created page with "A fxBreakGeometry node is generated when a user selects one or more mesh nodes and from the Fracture menu clicks: Fracture > Break selected. A fxBreakGeometry is created for e..."</p>
<p><b>New page</b></p><div>A fxBreakGeometry node is generated when a user selects one or more mesh nodes and from the Fracture menu clicks: Fracture > Break selected. A fxBreakGeometry is created for each mesh node. The fxBreakGeometry node is created with a child particle node.<br />
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[[File:FxBreakGeometry outliner.png]]<br />
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The particle node is what represents the point cloud that is used by the [[Voronoi_Attributes|voronoi]] algorithm to generate the fragments. [[Voronoi_Attributes|Voronoi]] is the default<br />
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[[Break_properties|Break properties]]</div>Ed