Globals

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__TOC__
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__NOTOC__
==== Active ====
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The attributes found in this tab are responsible for the global settings of the current simulator and have an effect on all objects connected to the simulator and the resulting fragments of each event.
{| class="wikitable" style="width: 100%"
+
|-
+
! scope="row" width="75" | type
+
| bool
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|-
+
! scope="row" width="75" | default
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| True
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|-
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! scope="row" width="75" |
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| Enables or disables the simulator
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|}
+
  
= Simulation globals =
 
==== Start time ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| float
 
|-
 
! scope="row" width="75" | default
 
| 1.000
 
|-
 
! scope="row" width="75" |
 
| Start frame to initialize the simulator
 
|}
 
  
==== Time ====
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[[File:Globals tab.png|400px]]
{| class="wikitable" style="width: 100%"
+
|-
+
! scope="row" width="75" | type
+
| float
+
|-
+
! scope="row" width="75" | default
+
| 1.000
+
|-
+
! scope="row" width="75" |
+
| Current time.
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|}
+
  
==== Gravity ====
+
There are 3 main categories that the global attributes are organized under:  
{| class="wikitable" style="width: 100%"
+
* [[Simulation_globals|Simulation globals]]
|-
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* [[Drawing|Drawing]]
! scope="row" width="75" | type
+
* [[Meshes|Meshes]]
| vector
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|-
+
! scope="row" width="75" | default
+
| 0.000 -9.810 0.000
+
|-
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! scope="row" width="75" |  
+
| Gravity force and direction
+
|}
+
  
==== Apply fields ====
+
==== Active ====
 
{| class="wikitable" style="width: 100%"
 
{| class="wikitable" style="width: 100%"
 
|-
 
|-
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|-
 
|-
 
! scope="row" width="75" |  
 
! scope="row" width="75" |  
| Apply the forces of connected fields to the fragments of the current simulator
+
| Enables or disables the simulator.
 
|}
 
|}
 
== Sampling ==
 
==== Point separation ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| float
 
|-
 
! scope="row" width="75" | default
 
| 0.100
 
|-
 
! scope="row" width="75" |
 
|
 
|}
 
 
==== Draw points ====
 
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| bool
 
|-
 
! scope="row" width="75" | default
 
| False
 
|-
 
! scope="row" width="75" |
 
|
 
|}
 
 
== Solver ==
 
==== Solver ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| string
 
|-
 
! scope="row" width="75" | default
 
| internal
 
|-
 
! scope="row" width="75" |
 
| Currently active solver. To change solvers click on '''Choose...''' and from the popup menu select a solver to use for the current simulator.
 
|}
 
 
==== Num steps ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 4
 
|-
 
! scope="row" width="75" |
 
| The number of sub-steps in time to take for each re-evaluation. Increase for more accuracy.
 
|}
 
 
==== Contact mode ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| option menu
 
|-
 
! scope="row" width="75" | default
 
| mesh
 
|-
 
! scope="row" width="75" |
 
| Change the method used to detect interference when resolving contacts.
 
|}
 
 
==== Passive collide ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| bool
 
|-
 
! scope="row" width="75" | default
 
| False
 
|-
 
! scope="row" width="75" |
 
| Check for collisions between passive objects, so they can trigger events.
 
|}
 
 
==== Num collision iters ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 5
 
|-
 
! scope="row" width="75" |
 
| The number of iterations of collisions per time step.
 
|}
 
 
==== Num contact iters ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 5
 
|-
 
! scope="row" width="75" |
 
| The number of iterations of contact processing per time step. This is more important for accuracy than collision processing.
 
|}
 
 
==== Sub contact iters ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 4
 
|-
 
! scope="row" width="75" |
 
| The number of iterations over each level in the contact graph.
 
|}
 
 
 
=== Advanced ===
 
==== Up direction ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| vector
 
|-
 
! scope="row" width="75" | default
 
| 0.000 1.000 0.000
 
|-
 
! scope="row" width="75" |
 
| The upward direction for stacking.
 
|}
 
 
==== contact impulse limit ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 5
 
|-
 
! scope="row" width="75" |
 
| The maximum number of impulses to apply between a pair of object in contact, for a regular contact graph sweep.
 
|}
 
 
==== contact shock limit ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 20
 
|-
 
! scope="row" width="75" |
 
| The maximum number of impulses to apply between a pair of objects in contact, during shock propagation.
 
|}
 
 
==== Min points ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 100
 
|-
 
! scope="row" width="75" |
 
| The minimum number of points with which to approximate a mesh.
 
|}
 
 
==== Positive band ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 5
 
|-
 
! scope="row" width="75" |
 
| The thickness of the narrow band outside the object, measured in cells.
 
|}
 
 
==== Negative band ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 5
 
|-
 
! scope="row" width="75" |
 
| The thickness of the narrow band inside the object, measured in cells.
 
|}
 
 
== Limits ==
 
== Ground plane ==
 
= Drawing =
 
== Numeric ==
 
= Meshes =
 

Latest revision as of 03:35, 12 July 2012

The attributes found in this tab are responsible for the global settings of the current simulator and have an effect on all objects connected to the simulator and the resulting fragments of each event.


Globals tab.png

There are 3 main categories that the global attributes are organized under:

[edit] Active

type bool
default True
Enables or disables the simulator.
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