Globals

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(Point separation)
(Simulation globals)
Line 12: Line 12:
 
| Enables or disables the simulator.
 
| Enables or disables the simulator.
 
|}
 
|}
 
= Simulation globals =
 
==== Start time ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| float
 
|-
 
! scope="row" width="75" | default
 
| 1.000
 
|-
 
! scope="row" width="75" |
 
| Start frame to initialize the simulator.
 
|}
 
 
==== Time ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| float
 
|-
 
! scope="row" width="75" | default
 
| 1.000
 
|-
 
! scope="row" width="75" |
 
| Current time.
 
|}
 
 
==== Gravity ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| vector
 
|-
 
! scope="row" width="75" | default
 
| 0.000 -9.810 0.000
 
|-
 
! scope="row" width="75" |
 
| Gravity force and direction.
 
|}
 
 
==== Apply fields ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| bool
 
|-
 
! scope="row" width="75" | default
 
| True
 
|-
 
! scope="row" width="75" |
 
| Apply the forces of connected fields to the fragments of the current simulator.
 
|}
 
 
== Sampling ==
 
==== Point separation ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| float
 
|-
 
! scope="row" width="75" | default
 
| 0.100
 
|-
 
! scope="row" width="75" |
 
| Controls the sampling accuracy when converting meshes to point clouds and distance fields. This value is used as the maximum distance between point samples, and the size of a cell in the distance field.
 
|}
 
 
==== Draw points ====
 
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| bool
 
|-
 
! scope="row" width="75" | default
 
| False
 
|-
 
! scope="row" width="75" |
 
|
 
|}
 
 
== Solver ==
 
==== Solver ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| string
 
|-
 
! scope="row" width="75" | default
 
| internal
 
|-
 
! scope="row" width="75" |
 
| Currently active solver. To change solvers click on '''Choose...''' and from the popup menu select a solver to use for the current simulator.
 
|}
 
 
==== Num steps ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 4
 
|-
 
! scope="row" width="75" |
 
| The number of sub-steps in time to take for each re-evaluation. Increase for more accuracy.
 
|}
 
 
==== Contact mode ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| option menu
 
|-
 
! scope="row" width="75" | default
 
| mesh
 
|-
 
! scope="row" width="75" |
 
| Change the method used to detect interference when resolving contacts.
 
|}
 
 
==== Passive collide ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| bool
 
|-
 
! scope="row" width="75" | default
 
| False
 
|-
 
! scope="row" width="75" |
 
| Check for collisions between passive objects, so they can trigger events.
 
|}
 
 
==== Num collision iters ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 5
 
|-
 
! scope="row" width="75" |
 
| The number of iterations of collisions per time step.
 
|}
 
 
==== Num contact iters ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 5
 
|-
 
! scope="row" width="75" |
 
| The number of iterations of contact processing per time step. This is more important for accuracy than collision processing.
 
|}
 
 
==== Sub contact iters ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 4
 
|-
 
! scope="row" width="75" |
 
| The number of iterations over each level in the contact graph.
 
|}
 
 
 
=== Advanced ===
 
==== Up direction ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| vector
 
|-
 
! scope="row" width="75" | default
 
| 0.000 1.000 0.000
 
|-
 
! scope="row" width="75" |
 
| The upward direction for stacking.
 
|}
 
 
==== contact impulse limit ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 5
 
|-
 
! scope="row" width="75" |
 
| The maximum number of impulses to apply between a pair of object in contact, for a regular contact graph sweep.
 
|}
 
 
==== contact shock limit ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 20
 
|-
 
! scope="row" width="75" |
 
| The maximum number of impulses to apply between a pair of objects in contact, during shock propagation.
 
|}
 
 
==== Min points ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 100
 
|-
 
! scope="row" width="75" |
 
| The minimum number of points with which to approximate a mesh.
 
|}
 
 
==== Positive band ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 5
 
|-
 
! scope="row" width="75" |
 
| The thickness of the narrow band outside the object, measured in cells.
 
|}
 
 
==== Negative band ====
 
{| class="wikitable" style="width: 100%"
 
|-
 
! scope="row" width="75" | type
 
| int
 
|-
 
! scope="row" width="75" | default
 
| 5
 
|-
 
! scope="row" width="75" |
 
| The thickness of the narrow band inside the object, measured in cells.
 
|}
 
 
== Limits ==
 
== Ground plane ==
 
  
 
= Drawing =
 
= Drawing =
 
== Numeric ==
 
== Numeric ==
 
= Meshes =
 
= Meshes =

Revision as of 05:23, 8 July 2012

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Active

type bool
default True
Enables or disables the simulator.

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