Localized Attributes

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(Texture)
(Event-driven)
Line 118: Line 118:
 
= Event-driven =
 
= Event-driven =
 
==== Colorize fragments ====
 
==== Colorize fragments ====
 +
{| class="wikitable" style="width: 100%"
 +
|-
 +
! scope="row" width="75" | type
 +
| bool
 +
|-
 +
! scope="row" width="75" | default
 +
| False
 +
|-
 +
! scope="row" width="75" |
 +
|
 +
|}
 +
 
==== Collide event uses ====
 
==== Collide event uses ====
 +
{| class="wikitable" style="width: 100%"
 +
|-
 +
! scope="row" width="75" | type
 +
| enum
 +
|-
 +
! scope="row" width="75" | default
 +
| texture
 +
|-
 +
! scope="row" width="75" | indices
 +
| texture : collider shape
 +
|-
 +
! scope="row" width="75" |
 +
|
 +
|}
 +
 
==== Collider damage radius ====
 
==== Collider damage radius ====
 +
{| class="wikitable" style="width: 100%"
 +
|-
 +
! scope="row" width="75" | type
 +
| float
 +
|-
 +
! scope="row" width="75" | default
 +
| 2.000
 +
|-
 +
! scope="row" width="75" | min
 +
| 0.000
 +
|-
 +
! scope="row" width="75" |
 +
|
 +
|}

Revision as of 04:14, 8 August 2012

Contents

Use

type enum
default none
indices none : paint : event-driven
Enables localized attributes.

Options

Texture

type color
default 0 0 0

Sample

type enum
default surface
indices surface : pixels (file textures only)

Surface samples

type int
default 5000
min 4
The number of samples to distribute over the surface when finding boundaries between painted regions on the map.

Relax iterations

type int
default 4
min 0
The number of iterations to get an even distribution of sample points over the surface.

Display samples

type bool
default False
Display the points on the surface at which the clump map will be sampled.

Remesh

type bool
default True

Data name

type string
default paint
The name of custom data to be attached to shards to identify which region in the map they originated from: black (int 0), white(int 1).

Event-driven

Colorize fragments

type bool
default False

Collide event uses

type enum
default texture
indices texture : collider shape

Collider damage radius

type float
default 2.000
min 0.000
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