Localized Attributes

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(Surface samples)
(Relax iterations)
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==== Relax iterations ====
 
==== Relax iterations ====
 +
{| class="wikitable" style="width: 100%"
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|-
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! scope="row" width="75" | type
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| int
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|-
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! scope="row" width="75" | default
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| 4
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|-
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! scope="row" width="75" | min
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| 0
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|-
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! scope="row" width="75" |
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| The number of iterations to get an even distribution of sample points over the surface.
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|}
 +
 
==== Display samples ====
 
==== Display samples ====
 
==== Remsh ====
 
==== Remsh ====

Revision as of 04:05, 8 August 2012

Contents

Use

type enum
default none
indices none : paint : event-driven
Enables localized attributes.

Options

Texture

Sample

type enum
default surface
indices surface : pixels (file textures only)

Surface samples

type int
default 5000
min 4
The number of samples to distribute over the surface when finding boundaries between painted regions on the map.

Relax iterations

type int
default 4
min 0
The number of iterations to get an even distribution of sample points over the surface.

Display samples

Remsh

Data name

Event-driven

Colorize fragments

Collide event uses

Collider damage radius

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