Localized Attributes
From Fracture FX
Contents |
Use
type | enum |
---|---|
default | none |
indices | none : paint : event-driven |
Enables localized attributes. |
Options
Texture
type | color |
---|---|
default | 0 0 0 |
Sample
type | enum |
---|---|
default | surface |
indices | surface : pixels (file textures only) |
Surface samples
type | int |
---|---|
default | 5000 |
min | 4 |
The number of samples to distribute over the surface when finding boundaries between painted regions on the map. |
Relax iterations
type | int |
---|---|
default | 4 |
min | 0 |
The number of iterations to get an even distribution of sample points over the surface. |
Display samples
type | bool |
---|---|
default | False |
Display the points on the surface at which the clump map will be sampled. |
Remesh
type | bool |
---|---|
default | True |
Data name
type | string |
---|---|
default | paint |
The name of custom data to be attached to shards to identify which region in the map they originated from: black (int 0), white(int 1). |