Mesh Attributes

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m (Internal offset)
m (Average normals)
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= Average normals =
 
= Average normals =
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
+
type: boolean
 +
 
 +
default: True
 +
 
 +
description: Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
 
<gallery widths="300px" perrow="2">
 
<gallery widths="300px" perrow="2">
 
File:AE mesh solid-100Points.png| On (default)
 
File:AE mesh solid-100Points.png| On (default)
 
File:AE mesh averageNormals-Off-100Points.png| Off
 
File:AE mesh averageNormals-Off-100Points.png| Off
 
</gallery>
 
</gallery>
 
  
 
= Triangulate =
 
= Triangulate =

Revision as of 19:27, 14 April 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png


Contents

Output mesh

type: boolean

default: True

description: Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.

Type

type: enum

default: Solid

description: Determines whether or not internal fragments will be generated.

Internal offset

type: float

default: 0.01

description: This values determines how far the internal fragments are offset from one another.

Average normals

type: boolean

default: True

description: Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.

Triangulate

Triangulates the output mesh faces.

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