Mesh Attributes

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m (Triangulate)
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= Triangulate =
 
= Triangulate =
Triangulates the output mesh faces.
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type: boolean
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default: False
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description: Triangulates the output mesh faces.
 
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<gallery widths="300px" perrow="2">
 
File:AE mesh outMesh-On-100Points.png| Off (default)
 
File:AE mesh outMesh-On-100Points.png| Off (default)
 
File:AE mesh triangulation-On-100Points.png| On
 
File:AE mesh triangulation-On-100Points.png| On
 
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Revision as of 19:27, 14 April 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png


Contents

Output mesh

type: boolean

default: True

description: Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.

Type

type: enum

default: Solid

description: Determines whether or not internal fragments will be generated.

Internal offset

type: float

default: 0.01

description: This values determines how far the internal fragments are offset from one another.

Average normals

type: boolean

default: True

description: Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.

Triangulate

type: boolean

default: False

description: Triangulates the output mesh faces.

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