Mesh Attributes

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m (Triangulate)
m (Output mesh)
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= Output mesh =
 
= Output mesh =
type: boolean
+
{| class="wikitable"
 
+
|-
default: True
+
! scope="row" | type
 
+
| bool
description: Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
+
|-
 +
! scope="row" | default
 +
| True
 +
|-
 +
! scope="row" |
 +
| Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
 
<gallery widths="300px" perrow="2">
 
<gallery widths="300px" perrow="2">
 
File:AE mesh outMesh-On-Xray-100Points.png| On (default)
 
File:AE mesh outMesh-On-Xray-100Points.png| On (default)
 
File:AE mesh outMesh-Off-Xray-100Points.png| Off
 
File:AE mesh outMesh-Off-Xray-100Points.png| Off
 
</gallery>
 
</gallery>
 +
|}
  
 
= Type =
 
= Type =

Revision as of 18:47, 29 April 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png


Contents

Output mesh

type bool
default True
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.

Type

type: enum

default: Solid

description: Determines whether or not internal fragments will be generated.

Internal offset

type: float

default: 0.01

description: This values determines how far the internal fragments are offset from one another.

Average normals

type: boolean

default: True

description: Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.

Triangulate

type: boolean

default: False

description: Triangulates the output mesh faces.

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