Mesh Attributes

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When toggled off the mesh now draws as it did prior to being fractured.
 
When toggled off the mesh now draws as it did prior to being fractured.
 
[[File:AE mesh outMesh-Off-Xray-100Points.png|thumb|none|100px]]
 
[[File:AE mesh outMesh-Off-Xray-100Points.png|thumb|none|100px]]
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== Type ==
 
== Type ==
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=== Shell ===
 
=== Shell ===
 
[[File:AE mesh shell-100Points.png|thumb|none|100px]]
 
[[File:AE mesh shell-100Points.png|thumb|none|100px]]
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== Internal offset ==
 
== Internal offset ==
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Offset at 0.05
 
Offset at 0.05
 
[[File:AE mesh internalOffset-0.05-100Points.png|thumb|none|100px]]
 
[[File:AE mesh internalOffset-0.05-100Points.png|thumb|none|100px]]
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== Average normals ==
 
== Average normals ==
 
[[File:AE mesh averageNormals-Off-100Points.png|thumb|none|100px]]
 
[[File:AE mesh averageNormals-Off-100Points.png|thumb|none|100px]]
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== Triangulate ==
 
== Triangulate ==

Revision as of 04:00, 21 March 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png


Contents

Output mesh

By default this attribute is turned on and displays the resulting fragments.

AE mesh outMesh-On-Xray-100Points.png

When toggled off the mesh now draws as it did prior to being fractured.

AE mesh outMesh-Off-Xray-100Points.png


Type

Determines whether or not internal fragments will be generated

Solid

AE mesh solid-100Points.png

Shell

AE mesh shell-100Points.png


Internal offset

This values determines how far the internal fragments are offset from one another. Default 0.01

AE mesh solid-100Points.png

Offset at 0.05

AE mesh internalOffset-0.05-100Points.png


Average normals

AE mesh averageNormals-Off-100Points.png


Triangulate

Triangulates the output mesh faces. Default is off:

AE mesh outMesh-On-100Points.png

Triangulation turned on:

AE mesh triangulation-On-100Points.png
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