Mesh Attributes
From Fracture FX
(Difference between revisions)
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− | = Output mesh = | + | ==== Output mesh ==== |
{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
|- | |- | ||
− | ! scope="row" | type | + | ! scope="row" width="75" | type |
| bool | | bool | ||
|- | |- | ||
− | ! scope="row" | default | + | ! scope="row" width="75" | default |
| True | | True | ||
|- | |- | ||
− | ! scope="row" | | + | ! scope="row" width="75" | |
| Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured. | | Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured. | ||
<gallery widths="150px" perrow="2"> | <gallery widths="150px" perrow="2"> | ||
Line 21: | Line 21: | ||
|} | |} | ||
− | = Type = | + | ==== Type ==== |
− | {| class="wikitable" | + | {| class="wikitable" style="width: 100%" |
|- | |- | ||
− | ! scope="row" | type | + | ! scope="row" width="75" | type |
| enum | | enum | ||
|- | |- | ||
− | ! scope="row" | default | + | ! scope="row" width="75" | default |
| Solid | | Solid | ||
|- | |- | ||
− | ! scope="row" | | + | ! scope="row" width="75" | |
| Determines whether or not internal fragments will be generated. | | Determines whether or not internal fragments will be generated. | ||
<gallery widths="150px" perrow="2"> | <gallery widths="150px" perrow="2"> | ||
Line 38: | Line 38: | ||
|} | |} | ||
− | = Internal offset = | + | ==== Internal offset ==== |
− | + | {| class="wikitable" style="width: 100%" | |
− | + | |- | |
− | default | + | ! scope="row" width="75" | type |
− | + | | float | |
− | + | |- | |
− | <gallery widths=" | + | ! scope="row" width="75" | default |
+ | | 0.01 | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | This values determines how far the internal fragments are offset from one another. | ||
+ | <gallery widths="150px" perrow="2"> | ||
File:AE mesh solid-100Points.png| 0.01 (default) | File:AE mesh solid-100Points.png| 0.01 (default) | ||
File:AE mesh internalOffset-0.05-100Points.png| 0.05 | File:AE mesh internalOffset-0.05-100Points.png| 0.05 | ||
</gallery> | </gallery> | ||
+ | |} | ||
− | = Average normals = | + | ==== Average normals ==== |
− | + | {| class="wikitable" style="width: 100%" | |
− | + | |- | |
− | default | + | ! scope="row" width="75" | type |
− | + | | bool | |
− | + | |- | |
− | <gallery widths=" | + | ! scope="row" width="75" | default |
+ | | True | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect. | ||
+ | <gallery widths="150px" perrow="2"> | ||
File:AE mesh solid-100Points.png| On (default) | File:AE mesh solid-100Points.png| On (default) | ||
File:AE mesh averageNormals-Off-100Points.png| Off | File:AE mesh averageNormals-Off-100Points.png| Off | ||
</gallery> | </gallery> | ||
+ | |} | ||
− | = Triangulate = | + | ==== Triangulate ==== |
− | + | {| class="wikitable" style="width: 100%" | |
− | + | |- | |
− | default | + | ! scope="row" width="75" | type |
− | + | | bool | |
− | + | |- | |
− | <gallery widths=" | + | ! scope="row" width="75" | default |
+ | | False | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | Triangulates the output mesh faces. | ||
+ | <gallery widths="150px" perrow="2"> | ||
File:AE mesh outMesh-On-100Points.png| Off (default) | File:AE mesh outMesh-On-100Points.png| Off (default) | ||
File:AE mesh triangulation-On-100Points.png| On | File:AE mesh triangulation-On-100Points.png| On | ||
</gallery> | </gallery> | ||
+ | |} |
Latest revision as of 03:56, 6 July 2012
The Mesh attributes are the first set of attributes available on a break geometry node.
Contents |
[edit] Output mesh
type | bool |
---|---|
default | True |
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
|
[edit] Type
type | enum |
---|---|
default | Solid |
Determines whether or not internal fragments will be generated.
|
[edit] Internal offset
type | float |
---|---|
default | 0.01 |
This values determines how far the internal fragments are offset from one another.
|
[edit] Average normals
type | bool |
---|---|
default | True |
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
|
[edit] Triangulate
type | bool |
---|---|
default | False |
Triangulates the output mesh faces.
|