Mesh Attributes

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= Output mesh =
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==== Output mesh ====
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
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{| class="wikitable" style="width: 100%"
<gallery widths="300px" perrow="2">
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|-
 +
! scope="row" width="75" | type
 +
| bool
 +
|-
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! scope="row" width="75" | default
 +
| True
 +
|-
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! scope="row" width="75" |
 +
| Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
 +
<gallery widths="150px" perrow="2">
 
File:AE mesh outMesh-On-Xray-100Points.png| On (default)
 
File:AE mesh outMesh-On-Xray-100Points.png| On (default)
 
File:AE mesh outMesh-Off-Xray-100Points.png| Off
 
File:AE mesh outMesh-Off-Xray-100Points.png| Off
 
</gallery>
 
</gallery>
 +
|}
  
 +
==== Type ====
 +
{| class="wikitable" style="width: 100%"
 +
|-
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! scope="row" width="75" | type
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| enum
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|-
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! scope="row" width="75" | default
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| Solid
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|-
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! scope="row" width="75" |
 +
| Determines whether or not internal fragments will be generated.
 +
<gallery widths="150px" perrow="2">
 +
File:AE mesh solid-100Points.png|Solid (default)
 +
File:AE mesh shell-100Points.png|Shell
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</gallery>
 +
|}
  
= Type =
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==== Internal offset ====
Determines whether or not internal fragments will be generated
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{| class="wikitable" style="width: 100%"
=== Solid ===
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|-
[[File:AE mesh solid-100Points.png|thumb|none|100px]]
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! scope="row" width="75" | type
=== Shell ===
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| float
[[File:AE mesh shell-100Points.png|thumb|none|100px]]
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|-
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! scope="row" width="75" | default
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| 0.01
 +
|-
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! scope="row" width="75" |
 +
| This values determines how far the internal fragments are offset from one another.
 +
<gallery widths="150px" perrow="2">
 +
File:AE mesh solid-100Points.png| 0.01 (default)
 +
File:AE mesh internalOffset-0.05-100Points.png| 0.05
 +
</gallery>
 +
|}
  
 +
==== Average normals ====
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{| class="wikitable" style="width: 100%"
 +
|-
 +
! scope="row" width="75" | type
 +
| bool
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|-
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! scope="row" width="75" | default
 +
| True
 +
|-
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! scope="row" width="75" |
 +
| Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
 +
<gallery widths="150px" perrow="2">
 +
File:AE mesh solid-100Points.png| On (default)
 +
File:AE mesh averageNormals-Off-100Points.png| Off
 +
</gallery>
 +
|}
  
= Internal offset =
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==== Triangulate ====
This values determines how far the internal fragments are offset from one another.
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{| class="wikitable" style="width: 100%"
Default 0.01
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|-
[[File:AE mesh solid-100Points.png|thumb|none|100px]]
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! scope="row" width="75" | type
 
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| bool
Offset at 0.05
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|-
[[File:AE mesh internalOffset-0.05-100Points.png|thumb|none|100px]]
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! scope="row" width="75" | default
 
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| False
 
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|-
= Average normals =
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! scope="row" width="75" |
[[File:AE mesh averageNormals-Off-100Points.png|thumb|none|100px]]
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| Triangulates the output mesh faces.
 
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<gallery widths="150px" perrow="2">
 
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File:AE mesh outMesh-On-100Points.png| Off (default)
= Triangulate =
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File:AE mesh triangulation-On-100Points.png| On
Triangulates the output mesh faces. Default is off:
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</gallery>
[[File:AE mesh outMesh-On-100Points.png|thumb|none|100px]]
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|}
 
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Triangulation turned on:
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[[File:AE mesh triangulation-On-100Points.png|thumb|none|100px]]
+

Latest revision as of 03:56, 6 July 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png


Contents

[edit] Output mesh

type bool
default True
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.

[edit] Type

type enum
default Solid
Determines whether or not internal fragments will be generated.

[edit] Internal offset

type float
default 0.01
This values determines how far the internal fragments are offset from one another.

[edit] Average normals

type bool
default True
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.

[edit] Triangulate

type bool
default False
Triangulates the output mesh faces.
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