Mesh Attributes

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== Output mesh ==
+
= Output mesh =
 
By default this attribute is turned on and displays the resulting fragments.
 
By default this attribute is turned on and displays the resulting fragments.
 
[[File:AE mesh outMesh-On-Xray-100Points.png|thumb|none|100px]]
 
[[File:AE mesh outMesh-On-Xray-100Points.png|thumb|none|100px]]
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== Type ==
+
= Type =
 
Determines whether or not internal fragments will be generated
 
Determines whether or not internal fragments will be generated
 
=== Solid ===
 
=== Solid ===
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== Internal offset ==
+
= Internal offset =
 
This values determines how far the internal fragments are offset from one another.
 
This values determines how far the internal fragments are offset from one another.
 
Default 0.01
 
Default 0.01
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== Average normals ==
+
= Average normals =
 
[[File:AE mesh averageNormals-Off-100Points.png|thumb|none|100px]]
 
[[File:AE mesh averageNormals-Off-100Points.png|thumb|none|100px]]
  
  
== Triangulate ==
+
= Triangulate =
 
Triangulates the output mesh faces. Default is off:
 
Triangulates the output mesh faces. Default is off:
 
[[File:AE mesh outMesh-On-100Points.png|thumb|none|100px]]
 
[[File:AE mesh outMesh-On-100Points.png|thumb|none|100px]]

Revision as of 16:12, 31 March 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png


Contents

Output mesh

By default this attribute is turned on and displays the resulting fragments.

AE mesh outMesh-On-Xray-100Points.png

When toggled off the mesh now draws as it did prior to being fractured.

AE mesh outMesh-Off-Xray-100Points.png


Type

Determines whether or not internal fragments will be generated

Solid

AE mesh solid-100Points.png

Shell

AE mesh shell-100Points.png


Internal offset

This values determines how far the internal fragments are offset from one another. Default 0.01

AE mesh solid-100Points.png

Offset at 0.05

AE mesh internalOffset-0.05-100Points.png


Average normals

AE mesh averageNormals-Off-100Points.png


Triangulate

Triangulates the output mesh faces. Default is off:

AE mesh outMesh-On-100Points.png

Triangulation turned on:

AE mesh triangulation-On-100Points.png
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