Mesh Attributes
From Fracture FX
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− | + | = Output mesh = | |
By default this attribute is turned on and displays the resulting fragments. | By default this attribute is turned on and displays the resulting fragments. | ||
[[File:AE mesh outMesh-On-Xray-100Points.png|thumb|none|100px]] | [[File:AE mesh outMesh-On-Xray-100Points.png|thumb|none|100px]] | ||
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− | + | = Type = | |
Determines whether or not internal fragments will be generated | Determines whether or not internal fragments will be generated | ||
=== Solid === | === Solid === | ||
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− | + | = Internal offset = | |
This values determines how far the internal fragments are offset from one another. | This values determines how far the internal fragments are offset from one another. | ||
Default 0.01 | Default 0.01 | ||
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− | + | = Average normals = | |
[[File:AE mesh averageNormals-Off-100Points.png|thumb|none|100px]] | [[File:AE mesh averageNormals-Off-100Points.png|thumb|none|100px]] | ||
− | + | = Triangulate = | |
Triangulates the output mesh faces. Default is off: | Triangulates the output mesh faces. Default is off: | ||
[[File:AE mesh outMesh-On-100Points.png|thumb|none|100px]] | [[File:AE mesh outMesh-On-100Points.png|thumb|none|100px]] |
Revision as of 16:12, 31 March 2012
The Mesh attributes are the first set of attributes available on a break geometry node.
Contents |
Output mesh
By default this attribute is turned on and displays the resulting fragments.
When toggled off the mesh now draws as it did prior to being fractured.
Type
Determines whether or not internal fragments will be generated
Solid
Shell
Internal offset
This values determines how far the internal fragments are offset from one another. Default 0.01
Offset at 0.05
Average normals
Triangulate
Triangulates the output mesh faces. Default is off:
Triangulation turned on: