Mesh Attributes
From Fracture FX
(Difference between revisions)
Line 4: | Line 4: | ||
− | = Output mesh = | + | ==== Output mesh ==== |
{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
|- | |- | ||
Line 21: | Line 21: | ||
|} | |} | ||
− | = Type = | + | ==== Type ==== |
{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
|- | |- | ||
Line 38: | Line 38: | ||
|} | |} | ||
− | = Internal offset = | + | ==== Internal offset ==== |
{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
|- | |- | ||
Line 55: | Line 55: | ||
|} | |} | ||
− | = Average normals = | + | ==== Average normals ==== |
{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
|- | |- | ||
Line 72: | Line 72: | ||
|} | |} | ||
− | = Triangulate = | + | ==== Triangulate ==== |
{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
|- | |- |
Latest revision as of 03:56, 6 July 2012
The Mesh attributes are the first set of attributes available on a break geometry node.
Contents |
[edit] Output mesh
type | bool |
---|---|
default | True |
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
|
[edit] Type
type | enum |
---|---|
default | Solid |
Determines whether or not internal fragments will be generated.
|
[edit] Internal offset
type | float |
---|---|
default | 0.01 |
This values determines how far the internal fragments are offset from one another.
|
[edit] Average normals
type | bool |
---|---|
default | True |
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
|
[edit] Triangulate
type | bool |
---|---|
default | False |
Triangulates the output mesh faces.
|