Mesh Attributes

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m (Output mesh)
m (Type)
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= Type =
 
= Type =
Determines whether or not internal fragments will be generated.
+
type: enum
 +
 
 +
default: Solid
 +
 
 +
description: Determines whether or not internal fragments will be generated.
 
<gallery widths="300px" perrow="2">
 
<gallery widths="300px" perrow="2">
 
File:AE mesh solid-100Points.png|Solid (default)
 
File:AE mesh solid-100Points.png|Solid (default)
 
File:AE mesh shell-100Points.png|Shell
 
File:AE mesh shell-100Points.png|Shell
 
</gallery>
 
</gallery>
 
  
 
= Internal offset =
 
= Internal offset =

Revision as of 19:26, 14 April 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png


Contents

Output mesh

type: boolean

default: True

description: Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.

Type

type: enum

default: Solid

description: Determines whether or not internal fragments will be generated.

Internal offset

This values determines how far the internal fragments are offset from one another.


Average normals

Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.


Triangulate

Triangulates the output mesh faces.

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