Mesh Attributes
From Fracture FX
(Difference between revisions)
m (→Output mesh) |
m (→Type) |
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= Type = | = Type = | ||
− | Determines whether or not internal fragments will be generated. | + | type: enum |
+ | |||
+ | default: Solid | ||
+ | |||
+ | description: Determines whether or not internal fragments will be generated. | ||
<gallery widths="300px" perrow="2"> | <gallery widths="300px" perrow="2"> | ||
File:AE mesh solid-100Points.png|Solid (default) | File:AE mesh solid-100Points.png|Solid (default) | ||
File:AE mesh shell-100Points.png|Shell | File:AE mesh shell-100Points.png|Shell | ||
</gallery> | </gallery> | ||
− | |||
= Internal offset = | = Internal offset = |
Revision as of 19:26, 14 April 2012
The Mesh attributes are the first set of attributes available on a break geometry node.
Contents |
Output mesh
type: boolean
default: True
description: Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
Type
type: enum
default: Solid
description: Determines whether or not internal fragments will be generated.
Internal offset
This values determines how far the internal fragments are offset from one another.
Average normals
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
Triangulate
Triangulates the output mesh faces.