Mesh Attributes
From Fracture FX
(Difference between revisions)
m (→Internal offset) |
m (→Average normals) |
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Line 38: | Line 38: | ||
= Average normals = | = Average normals = | ||
− | Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect. | + | type: boolean |
+ | |||
+ | default: True | ||
+ | |||
+ | description: Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect. | ||
<gallery widths="300px" perrow="2"> | <gallery widths="300px" perrow="2"> | ||
File:AE mesh solid-100Points.png| On (default) | File:AE mesh solid-100Points.png| On (default) | ||
File:AE mesh averageNormals-Off-100Points.png| Off | File:AE mesh averageNormals-Off-100Points.png| Off | ||
</gallery> | </gallery> | ||
− | |||
= Triangulate = | = Triangulate = |
Revision as of 19:27, 14 April 2012
The Mesh attributes are the first set of attributes available on a break geometry node.
Contents |
Output mesh
type: boolean
default: True
description: Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
Type
type: enum
default: Solid
description: Determines whether or not internal fragments will be generated.
Internal offset
type: float
default: 0.01
description: This values determines how far the internal fragments are offset from one another.
Average normals
type: boolean
default: True
description: Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
Triangulate
Triangulates the output mesh faces.