Mesh Attributes
From Fracture FX
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= Triangulate = | = Triangulate = | ||
− | Triangulates the output mesh faces. | + | type: boolean |
+ | |||
+ | default: False | ||
+ | |||
+ | description: Triangulates the output mesh faces. | ||
<gallery widths="300px" perrow="2"> | <gallery widths="300px" perrow="2"> | ||
File:AE mesh outMesh-On-100Points.png| Off (default) | File:AE mesh outMesh-On-100Points.png| Off (default) | ||
File:AE mesh triangulation-On-100Points.png| On | File:AE mesh triangulation-On-100Points.png| On | ||
</gallery> | </gallery> |
Revision as of 19:27, 14 April 2012
The Mesh attributes are the first set of attributes available on a break geometry node.
Contents |
Output mesh
type: boolean
default: True
description: Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
Type
type: enum
default: Solid
description: Determines whether or not internal fragments will be generated.
Internal offset
type: float
default: 0.01
description: This values determines how far the internal fragments are offset from one another.
Average normals
type: boolean
default: True
description: Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
Triangulate
type: boolean
default: False
description: Triangulates the output mesh faces.