Mesh Attributes
From Fracture FX
(Difference between revisions)
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{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
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− | ! scope="row" | type | + | ! scope="row" width="75" | type |
| bool | | bool | ||
|- | |- | ||
− | ! scope="row" | default | + | ! scope="row" width="75" | default |
| True | | True | ||
|- | |- | ||
− | ! scope="row" | | + | ! scope="row" width="75" | |
| Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured. | | Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured. | ||
<gallery widths="150px" perrow="2"> | <gallery widths="150px" perrow="2"> | ||
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{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
|- | |- | ||
− | ! scope="row" | type | + | ! scope="row" width="75" | type |
| enum | | enum | ||
|- | |- | ||
− | ! scope="row" | default | + | ! scope="row" width="75" | default |
| Solid | | Solid | ||
|- | |- | ||
− | ! scope="row" | | + | ! scope="row" width="75" | |
| Determines whether or not internal fragments will be generated. | | Determines whether or not internal fragments will be generated. | ||
<gallery widths="150px" perrow="2"> | <gallery widths="150px" perrow="2"> | ||
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{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
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− | ! scope="row" | type | + | ! scope="row" width="75" | type |
| float | | float | ||
|- | |- | ||
− | ! scope="row" | default | + | ! scope="row" width="75" | default |
| 0.01 | | 0.01 | ||
|- | |- | ||
− | ! scope="row" | | + | ! scope="row" width="75" | |
| This values determines how far the internal fragments are offset from one another. | | This values determines how far the internal fragments are offset from one another. | ||
<gallery widths="150px" perrow="2"> | <gallery widths="150px" perrow="2"> | ||
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{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
|- | |- | ||
− | ! scope="row" | type | + | ! scope="row" width="75" | type |
| bool | | bool | ||
|- | |- | ||
− | ! scope="row" | default | + | ! scope="row" width="75" | default |
| True | | True | ||
|- | |- | ||
− | ! scope="row" | | + | ! scope="row" width="75" | |
| Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect. | | Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect. | ||
<gallery widths="150px" perrow="2"> | <gallery widths="150px" perrow="2"> | ||
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{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
|- | |- | ||
− | ! scope="row" | type | + | ! scope="row" width="75" | type |
| bool | | bool | ||
|- | |- | ||
− | ! scope="row" | default | + | ! scope="row" width="75" | default |
| False | | False | ||
|- | |- | ||
− | ! scope="row" | | + | ! scope="row" width="75" | |
| Triangulates the output mesh faces. | | Triangulates the output mesh faces. | ||
<gallery widths="150px" perrow="2"> | <gallery widths="150px" perrow="2"> |
Revision as of 19:53, 29 April 2012
The Mesh attributes are the first set of attributes available on a break geometry node.
Contents |
Output mesh
type | bool |
---|---|
default | True |
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
|
Type
type | enum |
---|---|
default | Solid |
Determines whether or not internal fragments will be generated.
|
Internal offset
type | float |
---|---|
default | 0.01 |
This values determines how far the internal fragments are offset from one another.
|
Average normals
type | bool |
---|---|
default | True |
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
|
Triangulate
type | bool |
---|---|
default | False |
Triangulates the output mesh faces.
|