Meshes

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(Created page with "==== Output meshes ==== ==== Empty fragment group ==== ==== Triangulate fragments ==== ==== Fragment group ==== ==== Fragment basename ==== ==== Material ====")
 
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==== Output meshes ====
 
==== Output meshes ====
 +
{| class="wikitable" style="width: 100%"
 +
|-
 +
! scope="row" width="75" | type
 +
| option menu
 +
|-
 +
! scope="row" width="75" | default
 +
| on
 +
|-
 +
! scope="row" width="75" |
 +
| Output fragments to Maya mesh shapes, rather than just producing a GL preview of the result.
 +
|}
 +
 
==== Empty fragment group ====
 
==== Empty fragment group ====
 +
{| class="wikitable" style="width: 100%"
 +
|-
 +
! scope="row" width="75" | type
 +
| bool
 +
|-
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! scope="row" width="75" | default
 +
| False
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|-
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! scope="row" width="75" |
 +
| Empties the fragment group at the start of each simulation. Otherwise existing meshes under the fragmentGroup are reused.
 +
|}
 +
 
==== Triangulate fragments ====
 
==== Triangulate fragments ====
 +
{| class="wikitable" style="width: 100%"
 +
|-
 +
! scope="row" width="75" | type
 +
| bool
 +
|-
 +
! scope="row" width="75" | default
 +
| True
 +
|-
 +
! scope="row" width="75" |
 +
|
 +
|}
 +
 
==== Fragment group ====
 
==== Fragment group ====
 +
{| class="wikitable" style="width: 100%"
 +
|-
 +
! scope="row" width="75" | type
 +
| string
 +
|-
 +
! scope="row" width="75" | default
 +
| fragmentGroup
 +
|-
 +
! scope="row" width="75" |
 +
| A group under which all generated fragments will be placed.
 +
|}
 +
 
==== Fragment basename ====
 
==== Fragment basename ====
 +
{| class="wikitable" style="width: 100%"
 +
|-
 +
! scope="row" width="75" | type
 +
| string
 +
|-
 +
! scope="row" width="75" | default
 +
| frgmt#
 +
|-
 +
! scope="row" width="75" |
 +
| The basename to give new meshes placed under the fragment group.
 +
|}
 +
 
==== Material ====
 
==== Material ====
 +
{| class="wikitable" style="width: 100%"
 +
|-
 +
! scope="row" width="75" | type
 +
| string
 +
|-
 +
! scope="row" width="75" |
 +
| A shading group to assign to new fragments. You can connect a shader instead and the downstream shadingEngine will be found. Defaults to initialShadingGroup.
 +
|}

Revision as of 05:57, 8 July 2012

Contents

Output meshes

type option menu
default on
Output fragments to Maya mesh shapes, rather than just producing a GL preview of the result.

Empty fragment group

type bool
default False
Empties the fragment group at the start of each simulation. Otherwise existing meshes under the fragmentGroup are reused.

Triangulate fragments

type bool
default True

Fragment group

type string
default fragmentGroup
A group under which all generated fragments will be placed.

Fragment basename

type string
default frgmt#
The basename to give new meshes placed under the fragment group.

Material

type string
A shading group to assign to new fragments. You can connect a shader instead and the downstream shadingEngine will be found. Defaults to initialShadingGroup.
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