Meshes
From Fracture FX
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==== Output meshes ==== | ==== Output meshes ==== | ||
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Revision as of 06:00, 8 July 2012
These attributes belong to the 3rd attribute group in the Globals tab.
Contents |
Output meshes
type | option menu |
---|---|
default | on |
Output fragments to Maya mesh shapes, rather than just producing a GL preview of the result. |
Empty fragment group
type | bool |
---|---|
default | False |
Empties the fragment group at the start of each simulation. Otherwise existing meshes under the fragmentGroup are reused. |
Triangulate fragments
type | bool |
---|---|
default | True |
Fragment group
type | string |
---|---|
default | fragmentGroup |
A group under which all generated fragments will be placed. |
Fragment basename
type | string |
---|---|
default | frgmt# |
The basename to give new meshes placed under the fragment group. |
Material
type | string |
---|---|
A shading group to assign to new fragments. You can connect a shader instead and the downstream shadingEngine will be found. Defaults to initialShadingGroup. |