Meshes

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Attributes that belong to the 3rd attribute group in the [[Globals|Globals]] tab and manage how all geometry is rendered, grouped, and named for the current simulator.
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==== Output meshes ====
 
==== Output meshes ====
 
{| class="wikitable" style="width: 100%"
 
{| class="wikitable" style="width: 100%"
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|-
 
|-
 
! scope="row" width="75" |  
 
! scope="row" width="75" |  
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| Triangulate the mesh on the fragments generated by the current simulator.
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<gallery widths="150px" perrow="2">
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File:Globals triangulate fragments on.png| On (default)
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File:Globals triangulate fragments off.png| Off
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</gallery>
 
|}
 
|}
  

Latest revision as of 03:40, 12 July 2012

Attributes that belong to the 3rd attribute group in the Globals tab and manage how all geometry is rendered, grouped, and named for the current simulator.


Contents

[edit] Output meshes

type option menu
default on
Output fragments to Maya mesh shapes, rather than just producing a GL preview of the result.

[edit] Empty fragment group

type bool
default False
Empties the fragment group at the start of each simulation. Otherwise existing meshes under the fragmentGroup are reused.

[edit] Triangulate fragments

type bool
default True
Triangulate the mesh on the fragments generated by the current simulator.

[edit] Fragment group

type string
default fragmentGroup
A group under which all generated fragments will be placed.

[edit] Fragment basename

type string
default frgmt#
The basename to give new meshes placed under the fragment group.

[edit] Material

type string
A shading group to assign to new fragments. You can connect a shader instead and the downstream shadingEngine will be found. Defaults to initialShadingGroup.
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