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− | Attributes that belong to the 3rd attribute group in the [[Globals|Globals]] tab. | + | Attributes that belong to the 3rd attribute group in the [[Globals|Globals]] tab and manage how all geometry is rendered, grouped, and named for the current simulator. |
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Latest revision as of 03:40, 12 July 2012
Attributes that belong to the 3rd attribute group in the Globals tab and manage how all geometry is rendered, grouped, and named for the current simulator.
[edit] Output meshes
type
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option menu
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default
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on
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Output fragments to Maya mesh shapes, rather than just producing a GL preview of the result.
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[edit] Empty fragment group
type
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bool
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default
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False
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Empties the fragment group at the start of each simulation. Otherwise existing meshes under the fragmentGroup are reused.
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[edit] Triangulate fragments
type
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bool
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default
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True
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Triangulate the mesh on the fragments generated by the current simulator.
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[edit] Fragment group
type
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string
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default
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fragmentGroup
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A group under which all generated fragments will be placed.
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[edit] Fragment basename
type
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string
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default
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frgmt#
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The basename to give new meshes placed under the fragment group.
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[edit] Material
type
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string
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A shading group to assign to new fragments. You can connect a shader instead and the downstream shadingEngine will be found. Defaults to initialShadingGroup.
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