Release notes

From Fracture FX
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= 1.6.0 =
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* Option to propagate shaders to fragments, autoUV interior faces, or create selection sets. (New scenes only.)
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* Replaced blind data with intArray to identify interior faces. (New scenes only.)
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* Fixed convert selection to interior faces not working with split-plane mode
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* Fixed numeric overflow in point sample count leading to memory explosion, caused by the combination of a large scene scale with a small point separation.
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* Fixed cache file exists test failing on Windows. Mantis 218
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* Changed simulator defaults (gravity, point sep, solver)
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* Fixed listParams error sometimes occurring after playback is stopped, for non-unique object names. Mantis 196
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= 1.5.3 =
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* Allow localize event-driven mode to work with replace-with-keys in fragments-only mode
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=1.5.2=
 
=1.5.2=
 
* Workaround paint tool sometimes failing when used on models with multiple UV sets
 
* Workaround paint tool sometimes failing when used on models with multiple UV sets

Revision as of 20:10, 12 November 2013

Contents

1.6.0

  • Option to propagate shaders to fragments, autoUV interior faces, or create selection sets. (New scenes only.)
  • Replaced blind data with intArray to identify interior faces. (New scenes only.)
  • Fixed convert selection to interior faces not working with split-plane mode
  • Fixed numeric overflow in point sample count leading to memory explosion, caused by the combination of a large scene scale with a small point separation.
  • Fixed cache file exists test failing on Windows. Mantis 218
  • Changed simulator defaults (gravity, point sep, solver)
  • Fixed listParams error sometimes occurring after playback is stopped, for non-unique object names. Mantis 196

1.5.3

  • Allow localize event-driven mode to work with replace-with-keys in fragments-only mode

1.5.2

  • Workaround paint tool sometimes failing when used on models with multiple UV sets

1.5.1

  • Fixed crash when simulating without any objects connected to the simulator.

1.5.0

  • Simulator GL preview now displays polygons by default rather than a triangle mesh
  • Fixed randomize color on break node sometimes failing
  • Fixed simulator window not closing when creating a new scene
  • Point sampling produces fewer points, and reduces further if too many would be introduced for large objects
  • Added button to data filter to grab data value from selected fragment, e.g. for cluster colors
  • Fixed assign modifier text field failing to focus on Mac when clicking on it
  • Force paint tool stamp profile to solid by default
  • Option to override voronoi pointSeed per object using the same break node. Set integer data fxBreak_pointSeed

1.4.16

  • Link randomize colors flag to displayColors on the mesh shape, and hide the toggle color display button for new scenes

1.4.15

  • Fixed cluster fragments jumping back when the cluster separates if the cluster was passive and activated later in the sim

1.4.14

  • Remove inheritSurfaceTex option. It's now set automatically if a texture modifier is used in the event. Mantis 73
  • New file nodes created for painting now have filtering disabled by default
  • Reorganize crack-image UI, and disable image threshold by default. Mantis 112
  • Link enable flag for chained break node under cluster settings to the cluster preview mesh visibility
  • Fixed cluster volumes not working if input model was scaled prior to breaking. Mantis 127
  • Connect selected meshes as cluster volumes
  • Fixed cache write path tokens not expanded before the test as to whether or not the file exists. Mantis 131
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