Release notes
From Fracture FX
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+ | = 1.6.0 = | ||
+ | * Option to propagate shaders to fragments, autoUV interior faces, or create selection sets. (New scenes only.) | ||
+ | * Replaced blind data with intArray to identify interior faces. (New scenes only.) | ||
+ | * Fixed convert selection to interior faces not working with split-plane mode | ||
+ | * Fixed numeric overflow in point sample count leading to memory explosion, caused by the combination of a large scene scale with a small point separation. | ||
+ | * Fixed cache file exists test failing on Windows. Mantis 218 | ||
+ | * Changed simulator defaults (gravity, point sep, solver) | ||
+ | * Fixed listParams error sometimes occurring after playback is stopped, for non-unique object names. Mantis 196 | ||
+ | |||
+ | = 1.5.3 = | ||
+ | * Allow localize event-driven mode to work with replace-with-keys in fragments-only mode | ||
+ | |||
=1.5.2= | =1.5.2= | ||
* Workaround paint tool sometimes failing when used on models with multiple UV sets | * Workaround paint tool sometimes failing when used on models with multiple UV sets |
Revision as of 20:10, 12 November 2013
Contents |
1.6.0
- Option to propagate shaders to fragments, autoUV interior faces, or create selection sets. (New scenes only.)
- Replaced blind data with intArray to identify interior faces. (New scenes only.)
- Fixed convert selection to interior faces not working with split-plane mode
- Fixed numeric overflow in point sample count leading to memory explosion, caused by the combination of a large scene scale with a small point separation.
- Fixed cache file exists test failing on Windows. Mantis 218
- Changed simulator defaults (gravity, point sep, solver)
- Fixed listParams error sometimes occurring after playback is stopped, for non-unique object names. Mantis 196
1.5.3
- Allow localize event-driven mode to work with replace-with-keys in fragments-only mode
1.5.2
- Workaround paint tool sometimes failing when used on models with multiple UV sets
1.5.1
- Fixed crash when simulating without any objects connected to the simulator.
1.5.0
- Simulator GL preview now displays polygons by default rather than a triangle mesh
- Fixed randomize color on break node sometimes failing
- Fixed simulator window not closing when creating a new scene
- Point sampling produces fewer points, and reduces further if too many would be introduced for large objects
- Added button to data filter to grab data value from selected fragment, e.g. for cluster colors
- Fixed assign modifier text field failing to focus on Mac when clicking on it
- Force paint tool stamp profile to solid by default
- Option to override voronoi pointSeed per object using the same break node. Set integer data fxBreak_pointSeed
1.4.16
- Link randomize colors flag to displayColors on the mesh shape, and hide the toggle color display button for new scenes
1.4.15
- Fixed cluster fragments jumping back when the cluster separates if the cluster was passive and activated later in the sim
1.4.14
- Remove inheritSurfaceTex option. It's now set automatically if a texture modifier is used in the event. Mantis 73
- New file nodes created for painting now have filtering disabled by default
- Reorganize crack-image UI, and disable image threshold by default. Mantis 112
- Link enable flag for chained break node under cluster settings to the cluster preview mesh visibility
- Fixed cluster volumes not working if input model was scaled prior to breaking. Mantis 127
- Connect selected meshes as cluster volumes
- Fixed cache write path tokens not expanded before the test as to whether or not the file exists. Mantis 131