Release notes

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Revision as of 03:04, 17 May 2013 by Craig (Talk | contribs)

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  • Workaround paint tool sometimes failing when used on models with multiple UV sets


  • Fixed crash when simulating without any objects connected to the simulator.


  • Simulator GL preview now displays polygons by default rather than a triangle mesh
  • Fixed randomize color on break node sometimes failing
  • Fixed simulator window not closing when creating a new scene
  • Point sampling produces fewer points, and reduces further if too many would be introduced for large objects
  • Added button to data filter to grab data value from selected fragment, e.g. for cluster colors
  • Fixed assign modifier text field failing to focus on Mac when clicking on it
  • Force paint tool stamp profile to solid by default
  • Option to override voronoi pointSeed per object using the same break node. Set integer data fxBreak_pointSeed


  • Link randomize colors flag to displayColors on the mesh shape, and hide the toggle color display button for new scenes


  • Fixed cluster fragments jumping back when the cluster separates if the cluster was passive and activated later in the sim


  • Remove inheritSurfaceTex option. It's now set automatically if a texture modifier is used in the event. Mantis 73
  • New file nodes created for painting now have filtering disabled by default
  • Reorganize crack-image UI, and disable image threshold by default. Mantis 112
  • Link enable flag for chained break node under cluster settings to the cluster preview mesh visibility
  • Fixed cluster volumes not working if input model was scaled prior to breaking. Mantis 127
  • Connect selected meshes as cluster volumes
  • Fixed cache write path tokens not expanded before the test as to whether or not the file exists. Mantis 131
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