Simulation globals
From Fracture FX
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(→Solver) |
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= Limits = | = Limits = | ||
+ | ==== Minimum mass ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | float | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | 0.100 | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | The masses of input of input objects and newly created fragments will be clamped by this minimum. | ||
+ | |} | ||
+ | |||
+ | ==== Do speed limit ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | bool | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | False | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | |Non-physically limit the linear/angular speed. | ||
+ | |} | ||
+ | |||
+ | ==== Linear speed limit ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | float | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | 10000.000 | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | Units per second. | ||
+ | |} | ||
+ | |||
+ | ==== Angular speed limit ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | float | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | 10000.000 | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | Degrees per second. | ||
+ | |} | ||
+ | |||
= Ground plane = | = Ground plane = |
Revision as of 23:15, 8 July 2012
Contents |
Start time
type | float |
---|---|
default | 1.000 |
Start frame to initialize the simulator. |
Time
type | float |
---|---|
default | 1.000 |
Current time. |
Gravity
type | vector |
---|---|
default | 0.000 -9.810 0.000 |
Gravity force and direction. |
Apply fields
type | bool |
---|---|
default | True |
Apply the forces of connected fields to the fragments of the current simulator. |
Sampling
Point separation
type | float |
---|---|
default | 0.100 |
min | 0.001 |
Controls the sampling accuracy when converting meshes to point clouds and distance fields. This value is used as the maximum distance between point samples, and the size of a cell in the distance field.
|
Draw points
type | bool |
---|---|
default | False |
Allows for visualization of the point separation.
|
Solver
Solver
type | string |
---|---|
default | internal |
Currently active solver. To change solvers click on Choose... and from the popup menu select a solver to use for the current simulator. |
Num steps
type | int |
---|---|
default | 4 |
The number of sub-steps in time to take for each re-evaluation. Increase for more accuracy. |
Contact mode
type | option menu |
---|---|
default | mesh |
Change the method used to detect interference when resolving contacts. |
Passive collide
type | bool |
---|---|
default | False |
Check for collisions between passive objects, so they can trigger events. |
Num collision iters
type | int |
---|---|
default | 5 |
The number of iterations of collisions per time step. |
Num contact iters
type | int |
---|---|
default | 5 |
The number of iterations of contact processing per time step. This is more important for accuracy than collision processing. |
Sub contact iters
type | int |
---|---|
default | 4 |
The number of iterations over each level in the contact graph. |
Advanced
Up direction
type | vector |
---|---|
default | 0.000 1.000 0.000 |
The upward direction for stacking. |
contact impulse limit
type | int |
---|---|
default | 5 |
The maximum number of impulses to apply between a pair of object in contact, for a regular contact graph sweep. |
contact shock limit
type | int |
---|---|
default | 20 |
The maximum number of impulses to apply between a pair of objects in contact, during shock propagation. |
Min points
type | int |
---|---|
default | 100 |
The minimum number of points with which to approximate a mesh. |
Positive band
type | int |
---|---|
default | 5 |
The thickness of the narrow band outside the object, measured in cells. |
Negative band
type | int |
---|---|
default | 5 |
The thickness of the narrow band inside the object, measured in cells. |
Limits
Minimum mass
type | float |
---|---|
default | 0.100 |
The masses of input of input objects and newly created fragments will be clamped by this minimum. |
Do speed limit
type | bool |
---|---|
default | False |
Non-physically limit the linear/angular speed. |
Linear speed limit
type | float |
---|---|
default | 10000.000 |
Units per second. |
Angular speed limit
type | float |
---|---|
default | 10000.000 |
Degrees per second. |