Split plane Attributes

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The Split plane fragment option allows a user to divide the mesh using one or more planes. These planes can also generate a variety of noise patterns, where the split(s) occur, creating a more natural surface effect that is similar to when something like a brick is broken into multiple pieces.
 
The Split plane fragment option allows a user to divide the mesh using one or more planes. These planes can also generate a variety of noise patterns, where the split(s) occur, creating a more natural surface effect that is similar to when something like a brick is broken into multiple pieces.
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[[File:Split plane attributes.png]]
 
[[File:Split plane attributes.png]]

Revision as of 01:35, 23 April 2012

The Split plane fragment option allows a user to divide the mesh using one or more planes. These planes can also generate a variety of noise patterns, where the split(s) occur, creating a more natural surface effect that is similar to when something like a brick is broken into multiple pieces.


Split plane attributes.png

Contents

Live update

Allows for the mesh to be dynamically regenerated when the planes are translated. type: bool default: True

Each plane is its own node that is selectable in either the viewport or the outliner. Split plane outliner.png

When it is selected it can be freely transformed. While transforming the mesh will dynamically update if the Live update option is on. If toggled off then the mesh will not change until this option is toggled back on.

Grid Size

Splits

Seed

The planes are not fixed and can easily be translated. To reset the translations simply press the "Randomize" button again and the planes will be restored to their original positions.

Repetitions

Noise

Amplitude

Inverting values will invert the internal displacement.

Wavelength

Shift

Variation

Options

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