Split plane Attributes

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[[File:Split plane outliner.png]]
 
[[File:Split plane outliner.png]]
  
When it is selected it can be freely transformed. While transforming the mesh will dynamically update if the Live update option is on. If toggled off then the mesh will not change until this option is toggled back on.
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When it is selected it can be freely transformed. While transforming the mesh will dynamically update if the Live update option is on. If toggled off then the mesh will not change until this option is toggled back on. This is useful when dealing with a large number of planes as transforming a split plane will result in sluggish performance.
  
 
<gallery widths="300px" perrow="2">
 
<gallery widths="300px" perrow="2">
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= Grid Size =
 
= Grid Size =
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The size of one cell in a grid.
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type: float
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default: 5.0
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The higher the percentage is will result in less resolution in the split. However, when dealing with large amounts of splits in may be preferred to keep this number high until you have satisfactory simulation results and are ready to start creating final takes.
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<gallery widths="300px" perrow="2">
 
<gallery widths="300px" perrow="2">
 
File:Split plane-grid-1.png|1%
 
File:Split plane-grid-1.png|1%
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= Splits =
 
= Splits =
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This is the number of planes dividing up the fractured mesh. By default there is only 1 plane. The attributes found here allow a user to create more planes and randomly seed their positions.
  
 
== Seed ==
 
== Seed ==
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The seed values work the same as voronoi and allow a user to experiment with various combinations and return to any previously used seed value to get the same result as before.
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type: int
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default 30
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<gallery widths="300px" perrow="2">
 
<gallery widths="300px" perrow="2">
 
File:Split plane-split-2-21.png|21
 
File:Split plane-split-2-21.png|21
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== Repetitions ==
 
== Repetitions ==
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This is the number of planes to randomize. By default FractureFX creates one evenly positioned plane when changing the fragments to split_plane. To start experimenting with multiple planes and seeds press the "Randomize" to trigger an update in the viewport.
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type: int
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default: 2
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<gallery widths="300px" perrow="2">
 
<gallery widths="300px" perrow="2">
 
File:Split plane-split-1-30.png|1
 
File:Split plane-split-1-30.png|1

Revision as of 01:45, 23 April 2012

The Split plane fragment option allows a user to divide the mesh using one or more planes. These planes can also generate a variety of noise patterns, where the split(s) occur, creating a more natural surface effect that is similar to when something like a brick is broken into multiple pieces.


Split plane attributes.png

Contents

Live update

Allows for the mesh to be dynamically regenerated when the planes are translated. type: bool default: True

Each plane is its own node that is selectable in either the viewport or the outliner.

Split plane outliner.png

When it is selected it can be freely transformed. While transforming the mesh will dynamically update if the Live update option is on. If toggled off then the mesh will not change until this option is toggled back on. This is useful when dealing with a large number of planes as transforming a split plane will result in sluggish performance.

Grid Size

The size of one cell in a grid. type: float default: 5.0

The higher the percentage is will result in less resolution in the split. However, when dealing with large amounts of splits in may be preferred to keep this number high until you have satisfactory simulation results and are ready to start creating final takes.

Splits

This is the number of planes dividing up the fractured mesh. By default there is only 1 plane. The attributes found here allow a user to create more planes and randomly seed their positions.

Seed

The seed values work the same as voronoi and allow a user to experiment with various combinations and return to any previously used seed value to get the same result as before. type: int default 30

The planes are not fixed and can easily be translated. To reset the translations simply press the "Randomize" button again and the planes will be restored to their original positions.

Repetitions

This is the number of planes to randomize. By default FractureFX creates one evenly positioned plane when changing the fragments to split_plane. To start experimenting with multiple planes and seeds press the "Randomize" to trigger an update in the viewport. type: int default: 2

Noise

Amplitude

Inverting values will invert the internal displacement.

Wavelength

Shift

Variation

Options

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