Voronoi Attributes

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Point cloud


Option menu providing 4 alternate methods of point distribution in a voronoi point cloud.

Each distribution type may have it's own attribute(s) that are unique. The only common attribute found among each distribution is Seed.


Places particles by choosing uniformly-distributed random numbers along each coordinate axis.

Num points

The number of points (particles) to generate around the object. Each point will give rise to a voronoi cell. There may be fewer fragments than cells, depending on how they intersect the object.

type: integer

default: 100


The random number number seed. Change this to get a different arrangement of points.

type: integer

default: 0


Approx num

type: integer

default: 100


The radial option creates a radial distribution of voronoi cells from a center point. This option uses the the same Num point and seed attributes as the uniform option. The dispersion of cells around the center point is determined by the Radial bias attribute.

Radial bias

type: float

default: 1

minimum: 0.5

The generated cells, as seen above, is merely a preview of the fragments that will be generated upon a collision. The actual center point is determined by the point of the collision.


Num clusters

type: integer

default: 10

minimum: 2

Cluster bias

type: float

default: 1.0


Regenerate during sim

type: boolean

default: True

description: Enable this to re-generate the point cloud when different objects are broken during a simulation

Radial center at impact

type: boolean

default: True


type: string

description: The particle shape in which the generated points are stored

Data name

type: string

default: cell

description: The name of the custom data to be attached to fragments, identifying (integer) the particle whose voronoi cell they originate from


Accuracy (%)

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