Drawing
From Fracture FX
(Difference between revisions)
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! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | | + | | Fracture draw GL items such as colored fragments (event pass colors) and the ground plane. Sometimes the GL fragments are mostly masked by the geometry with only some of the GL color bleeding through. |
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+ | [[File:Globals draw on.png]] | ||
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+ | Hiding the polygons makes it easier to see the pass color on the GL fragments. | ||
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+ | [[File:Globals draw on with hidden polys.png]] | ||
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+ | When this attribute is toggle off the GL fragments and ground plane are no longer visible. | ||
+ | [[File:Globals draw off.png]] | ||
|} | |} | ||
Revision as of 03:38, 9 July 2012
Contents |
Draw
Draw mesh
type | bool |
---|---|
default | True |
Draw points
type | bool |
---|---|
default | False |
See: Simulation globals:Draw points |
Draw center of mass
type | bool |
---|---|
default | False |
Draw the center of mass on nodes connected to the simulator.
|
Center of mass scale
type | float |
---|---|
default | 1.000 |
min | 0.000 |
Modify the scale of the center of mass when drawn.
|
Draw dist field
type | bool |
---|---|
default | False |
Field slice
type | int |
---|---|
default | 0 |
Numeric
Draw numeric
type | option menu |
---|---|
default | off |
Draw vectors as
type | option menu |
---|---|
default | xyz |
Data
type | string |
---|---|
default | bodyId |